![]() This is the price of a less powerful rig. Additionally, since, ATM, diffio doesn't have a way to ignore invisible meshes, you'll just have to save the characters out one at a time. (Note, this process works better on smaller processing rigs if it is repeated for every character individually. Sadly, it seems like an inappropriate method to render them, and the results are usually lackluster at best, and sometimes acceptable, but it's still very difficult to get photorealism, which is what I am after.You will have to formally set up your scene in Blender just like you did in DAZ- but there are benefits to doing this, such as access to Blender's faster renders and far superior texturing tools, so stick with it. Also I found out that my older approach to texture nodes, using a 3-Layer SSS shader, isn't really good for Daz figures. I have yet to render a G8.1F figure in Blender, though. Now with G8.1F, there should be even better details. There's more detail preserved in the skin, too. This is really the best way to do things, at least if you have the hardware to deal with the higher res mesh. I've noticed that if you export to HD, then all of the geografts on the figure are merged into the mesh. I use it cross-platform: I run Daz Studio under VMWare Player, on Linux, export the file to a shared folder, for both host & guest OS's, and then load it up on Linux, in Blender. It works pretty well to export geografts, including Golden Palace and Breastacular (or both together, even), to Blender. Thank you!!ĭiffeormorphic pluggin is the salvation!! This is amazing, now I can work with my favourite program because daz3d is too limited in every way. ![]() I did a clean reinstall and It seems now it works fine with golden palace included in blender. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |